Horde3D SDK Change Log
Here you can see what has changed in the Horde3D SDK releases.
Version [0.10.0]
- Added NoQuery flag for addResource to exclude resource from being listed with queryUnloadedResource.
- Introduced new Code resource type for shader programs.
- Added pipeline configuration filename to init function.
- Introduced new Camera scene node type.
- Added default camera node.
- Removed old camera functions (getCamParams, setCamParams, setViewParams).
- Removed utility function setupViewerParams.
- Added function to set active camera.
- Removed underlays and changed overlay layer param to uint. Video textures for AR can be done using other projective techniques.
- Added API function to get scene node name.
- Added API function to set scene node transformation matrix directly.
- Added additive animations.
- Modified light node: it now has a material instead of a texture which also replaces the projective texture attribute.
- Added lighting and shadowmap context names to function addLightNode.
- Modified geometry resource format; four mapping channels are available now.
- Implemented flexible rendering pipeline.
- Made it possible to define arbitrary shader context names.
- Removed shader params from shader resources. The renderer now detects automatically which attributes are used.
- Changed material format to support uniforms.
- Added API function to set mesh uniform values.
- Bugfix: getNodeTransform returns rotation in angles now instead of radians.
- Fixed some problems with removeNode.
- Made node parameters in scene graph resource consistent with API.
- Made a plenty of optimizations, mainly for reducing CPU overhead.
- Optimization: Collada converter sorts vertex buffers for linear memory layout.
Version [0.9.0]
- Modified API style to be more flexible for specific scene node functionality.
- Changed API function for showing overlays to take 4 points instead of 2 extreme points.
- Added function to set frustum parameters.
- Added utility function to setup perspective frustum.
- Removed parameter fov from setCamParams.
- Modified resize function to take position of viewport.
- Added function which returns resource type.
- Added flags parameter to addResource.
- Added resource flag for disabling texture compression.
- Changed updateResource API function.
- Added 'Unknown' value to ResourceTypes and SceneNodeTypes.
- Optimized scene graph to make updates only when needed.
- Made it possible to attach scene nodes to joints.
- Modification: Root node has no more value 0 but is defined as constant with value 1.
- Modification: Joints and meshes can be hierarchical now.
- Modification: LOD is only available for Group nodes.
- Added projective texture parameter for Light nodes.
- Implemented getting and setting of joint transformation for procedural animation.
- Added animation blending and mixing.
- Implemented animation for objects without skin.
- Implemented inter-frame interpolation for animations.
- Modification: Collada tool stores vertices in local space and applies world transformation in scene graph.
- Modification: Material references in scene graph include model name as subdirectory when converted.
- Modification: Converter now uses geometry name (if available) instead of id as morph target name.
- Modified animation format to use relative transformations and decomposed values.
Version [0.8.0]
- Added API getter-functions for most setter-functions.
- Added API function to access resource data and node data. This makes it it possible to read out geometry data and use it for collision detection or physics.
- Added API function to update resource data (implemented for 2D texture images).
- Added API function to iterate over child nodes.
- Added API function to get node type.
- Added FOV for spot lights.
- Changed coordinate systems to be right-handed for better compatibility with other libraries and tools.
- Changed XML attributes for node position in SceneGraphResource from x, y, z to px, py, pz.
- Added obligatory scene node attributes for Mesh containing the vertex range of the batch.
- Modification: Layer of overlays can be negative meaning that they are drawn as underlays before scene objects are rendered.
- Modification: Joints are part of the scene graph now.
- Modification: Scene graph files don't need to have a Group as root any more, instead any scene node type can be used as root.
- Modified shadow mapping implementation to make use of PCF. The blurring of the shadow term texture in a post-processing step has been removed resulting in much better performance.
- Removed ShadowMapSoft option from scene node parameters.
- Improved skinning implementation. Skinned vertices are in world space now instead of bone space.
- Modified geometry resource format to be compatible with new skinning implementation and to use less memory.
- Made many other smaller bugfixes and improvements in engine core.
- Added utility function to create texture resource data from raw image data.
- Added utility function to free memory allocated by the utility library.
- Changed command line arguments of Collada tool.
- Extended Collada tool to handle assets with several skin modifiers.
- Made other smaller improvements to Collada tool.
Version [0.7.0]
- Added new API function for setting morph target weights.
- Changed geometry resource format to include morph data.
- Added loading, interpolation and rendering of morph targets to engine core.
- Changed initial model node bounding box calculation to respect initial skinning pose.
- Added parsing and export of morph targets to Collada tool.
- Made other smaller improvements to Collada tool.
Version [0.6.1]
- Fixed problems with shadows on older ATI hardware by unrolling for-loops in the blur shaders.
- Reduced joint maximum from 60 to 59 to avoid shader register overflows; this will have to be improved in upcoming versions.
- Added cube map support for materials.
- Updated normal calculation for Collada tool to be more robust.
- Made other smaller improvements to Collada tool.
Version [0.6.0]
- Introduced shader context concept.
- Integrated basic shadow mapping implementation with screen-space blurring.
- Added blending for lighting pass so that more than one light source can be used now.
- Added alpha blending for overlays.
- Made smaller bug fixes and code improvements in the engine core.
- Updated Chicago sample to demonstrate shadow mapping.
Version [0.5.1]
- * First source code release *
- Added log message when G-Buffer creation fails.
Version [0.5.0]
- * First public release *
Copyright © 2006-2007 Nicolas Schulz